Descent-inspired movement prototype

6DoF Flight Lab

Your ship keeps its momentum. Hold the dampener to grip: with thrust held it cancels sideways drift so you carve hard turns, and with no thrust it brakes. Double-tap and hold Shift to boost. Both draw from one charge bar: the dampener pays for speed it removes, boost pays for speed it adds.

Collect the amber beacons, shoot down the red target drones, and race the green ring course: the bright ring is next, and you have 30 seconds to reach each next ring. Press 1, 2 or 3 to run one of the three against the clock; your times are filed under the tuning you flew them with, so you can compare presets in the Sector panel. The guide diamond shows the route to whatever G has it tracking; the white ring shows the direction you're actually moving. Hitting walls hard damages your hull (bottom right), which slowly repairs, and so does being close to a drone when it blows up. Tune the numbers on the right until it feels right.

Mouse
Pitch and yaw (arrow keys also work)
W / S
Forward / reverse
A / D
Strafe left / right
R, Space / F, C, Ctrl
Slide up / down
Q / E
Roll
Shift, right mouse
Dampener
Shift, Shift (hold)
Boost
Left mouse
Fire
Tab
Automap
G
Guide: beacons, next ring, targets, off (a timed run points it at itself)
1 · 2 · 3
Start a timed run: beacons · ring course · drones
0
Abandon the run
T · N · M
Back to spawn · New level · Mute
Esc, P
Pause and tune
Gamepad
Press any button to connect. Sticks fly, LB/RB roll, A/B up/down, LT dampener, L3 boost, RT fire, Back automap, Y restart course, Start pause

Ctrl is down thrust, and in a window the browser keeps Ctrl+W, Ctrl+T and Ctrl+Tab for itself. Press Fullscreen, then Fly, to hand those keys to the ship. F and C are down as well.

Built for mouse and keyboard or a gamepad on desktop. Every key above can be changed in the pause panel’s Controls section.

What's changed